Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.Īlso, you can view detailed info on each unit in the interactive encyclopedia.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Remnants of previous battles remain on the battlefield until the end of operation.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters.
After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.).
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
km of realistic landscapes were reconstructed from topographical maps and photo and video materials. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.įour large-scale operations for the Red Army and Wehrmacht with realistic organizational structure.
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943. Graviteam Tactics: Mius-Front - tactical battalion level combat simulation.